RiGeometry

Handles general geometric queries on RiVector3 and RiVector2

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DESCRIPTION

Class Summary

class RiGeometry
{
public:
static int IndexOfMinAbsComponent( const RiVector3& v );
static int IndexOfMaxAbsComponent( const RiVector3& v );
static RiVector3 PerpendicularVector(const RiVector3 &v);
static RiReal AngleBetweenVectors(const RiVector3& v1, const RiVector3& v2);
static RiVector3 Reflect( const RiVector3& a, const RiVector3& n );
static RiUnitVector3 UnitReflect( const RiUnitVector3& a, const RiUnitVector3& n );
static RiUnitVector3 DirectionFromSphericalCoordinates( RiReal theta, RiReal phi );
protected:
}; // RiGeometry


DESCRIPTION

Class to hold all support functions for geometry (ie RiVector3 and RiVector2). All checks for coplanarity, colinearity, non-exact RiVector3 equality, and other general queries that shouldn't clutter up RiVector3 and RiVector2 belong here.


int IndexOfMinAbsComponent( const RiVector3& v );

Return the index [0-2] for the minimum element of the absolute value of the vector

    static int IndexOfMinAbsComponent( const RiVector3& v );

int IndexOfMaxAbsComponent( const RiVector3& v );

Return the index [0-2] for the maximum element of the absolute value of the vector

    static int IndexOfMaxAbsComponent( const RiVector3& v );

RiVector3 PerpendicularVector(const RiVector3 &v);

Return a vector perpendicular to the given vector.

    static RiVector3 PerpendicularVector(const RiVector3 &v);

RiReal AngleBetweenVectors(const RiVector3& v1, const RiVector3& v2);

Return the angle between two RiVectors in radians

    static RiReal AngleBetweenVectors(const RiVector3& v1, const RiVector3& v2);

RiVector3 Reflect( const RiVector3& a, const RiVector3& n );

returns reflection of a with respect to n

    static RiVector3 Reflect( const RiVector3& a, const RiVector3& n );

RiUnitVector3 UnitReflect( const RiUnitVector3& a, const RiUnitVector3& n );

returns unit reflection of unit a with respect to unit n

    static RiUnitVector3 UnitReflect( const RiUnitVector3& a, const RiUnitVector3& n );

RiUnitVector3 DirectionFromSphericalCoordinates( RiReal theta, RiReal phi );

returns unit vector v in direction (theta, phi), where theta is angle in radians between v and z-axis, and phi is the azimuthal angle relative to x-axis

     static RiUnitVector3 DirectionFromSphericalCoordinates( RiReal theta, RiReal phi );

All Members

public:
static int IndexOfMinAbsComponent( const RiVector3& v );
static int IndexOfMaxAbsComponent( const RiVector3& v );
static RiVector3 PerpendicularVector(const RiVector3 &v);
static RiReal AngleBetweenVectors(const RiVector3& v1, const RiVector3& v2);
static RiVector3 Reflect( const RiVector3& a, const RiVector3& n );
static RiUnitVector3 UnitReflect( const RiUnitVector3& a, const RiUnitVector3& n );
static RiUnitVector3 DirectionFromSphericalCoordinates( RiReal theta, RiReal phi );
protected:

Ancestors

Class does not inherit from any other class.


Descendants

Class is not inherited by any others.


Generated from source by the Cocoon utilities on Fri Feb 25 15:15:09 2000 .