Library Render


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Classes

RiRayShadeData
RiRayShadeStrategy
Default strategy, do nothing
RiRayShadeEmission
Returns the emission based on BRDF
RiRayShadeDirectLighting
Do direct lighting
RiRayShadeTermination
What to return when the ray is at it's maximum depth
RiRayShadeSecondary
Determine indirect illumination at this point
RiRayShadeSpecular
Do specular component
RiRayShadeBlurDirect
Blurs direct illumination a fixed amount
RiRayShadeNoDirect
Eliminate direct lighting until some number of bounces have been taken.
RiRayShadeNoShadows
Direct lighting without shadows
RiRayShader
RiRenderer
Basic renderer interface.
RiRayCameraPixelRenderer
This is a general ray tracing engine.
RiScreenRenderer
This encapsulates a renderer that needs random access to pixels
RiMetroSamplingRenderer
Not Metropolis, uses technique to generate ray bundles

Data


Global Functions


Generated from source by the Cocoon utilities on Fri Feb 25 15:15:56 2000 .