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Bibliography

1
ARNALDI, B., PRIOL, T., AND BOUATOUCH, K.
A new space subdivision method for ray tracing CSG modelled scenes.
The Visual Computer 3, 2 (Aug. 1987), 98-108.

2
BENTLEY, J. L.
Writing Efficient Programs.
Prentice-Hall, Englewood Cliffs, NJ, 1982.

3
BENTLEY, J. L.
Programming Pearls (reprinted with corrections).
Addison-Wesley, Reading, MA, USA, 1989.

4
FUJIMOTO, A., TANAKA, T., AND IWATA, K.
Arts: Accelerated ray-tracing system.
IEEE Computer Graphics and Applications (Apr. 1986), 16-26.

5
GLASSNER, A., Ed.
An Introduction to Ray Tracing.
Academic Press, 1989.

6
GOLDSMITH, J., AND SALMON, J.
Automatic creation of object hierarchies for ray tracing.
IEEE Computer Graphics and Applications 7, 5 (May 1987), 14-20.

7
HAINES, E.
Efficiency improvements for hierarchy traversal.
In Graphics Gems II, J. Arvo, Ed. Academic Press, San Diego, 1991, pp. 267-273.

8
KAY, T. L., AND KAJIYA, J. T.
Ray tracing complex scenes.
In Computer Graphics (SIGGRAPH '86 Proceedings) (Aug. 1986), D. C. Evans and R. J. Athay, Eds., vol. 20, pp. 269-278.

9
KNUTH, D. E.
Literate Programming.
CSLI Lecture Notes Number 27. Stanford University Center for the Study of Language and Information, Stanford, CA, USA, 1992.

10
RUBIN, S. M., AND WHITTED, T.
A 3-dimensional representation for fast rendering of complex scenes.
Computer Graphics 14, 3 (July 1980), 110-116.

11
WOO, A.
Fast ray-box intersection.
In Graphics Gems, A. S. Glassner, Ed. Academic Press, San Diego, 1990, pp. 395-396.



Comments: Brian Smits
1999-02-19